Table of Contents

Game Rules

1.0 INTRODUCTION/COMPONENTS
2.0 GAME SETUP
3.0 SEQUENCE OF PLAY OF THE GAME
4.0 *THE POLITICAL PHASE
    4.1 The Diplomacy Step

    4.2 The Declaration of War Step
        4.2.1 Political Point Losses for War Declarations
        4.2.2 Limitations of Declarations
        4.2.3 Extent of Declarations
    4.3 The Call to Allies Step
    4.4 The Peace Step

        4.4.1 Informal Peace
        4.4.2 Suing for Peace
        4.4.3 Conditional Peace
        4.4.4 Unconditional Peace
        4.4.5 Simultaneous Peace with Multiple Enemies
        4.4.6 Effects of Peace
            4.4.6.1 Prisoner Exchange
            4.4.6.2 Force Repatriation
            4.4.6.3 Mandatory Enforced Peace Length
            4.4.6.4 Status of Ceded Minor Free States
        4.4.7 Separate Peace and Allies
        4.4.8 A Final Peace
   4.5 The Creating Alliances Step
    4.6 The Minor Country Control Step

        4.6.1 Control Change Due to Instability/Fiasco Political Status
        4.6.2 Selecting Controlling Major Powers
        4.6.3 Assuming Controll Procedure
        4.6.4 More than one Declaration of War upon a Minor Country
        4.6.5 Major Power Support of Controlled Minor Countries
        4.6.6 Lapse of War with Minor Countries
    4.7 The Breaking Alliances Step
    4.8 The Free State Declaration Step
    4.9 Declaration of Combined Movement Step

5.0 THE REINFORCEMENT PHASE
    5.1 *The Naval Reinforcement Step
  
     5.1.1 Placing Empty Fleet Counters
        5.1.2 Placing Ships
        5.1.3 Transfer of Ships
        5.1.4 Removing Fleets and Ships ("Scuttling")
   5.2 The Army Reinforcement Step
  
     5.2.1 Corps Counter Reinforcement
        5.2.2 Placing Army Factors
        5.2.3 Transfer of Army Factors
        5.2.4 Removing Corps and Army Factors ("Demobilizing")
        5.2.5 Scenario Money
   5.3 Leader Retirement and Reinforcement
6.0 *THE NAVAL PHASE
    6.1 The Naval Phase Sequence
    6.2 The Naval Movement Step
  
     6.2.1 General Naval Movement Rules
            6.2.1.1 Sea Movement Costs
            6.2.1.2 Port/Blocade Box Movement
            6.2.1.3 Dardanelles Movement
            6.2.1.4 Ice Line Restrictions
        6.2.2 Naval Movement Procedure
        6.2.3 Naval Interceptions
        6.2.4 Initiation of Naval Combat
        6.2.5 Naval Transportation of Army Corps and Leaders
            6.2.5.1 Transportation Movement Procedure
            6.2.5.2 Failure to Disembark
            6.2.5.3 Elimination of Transporting Fleets
        6.2.6 Enemy Control of a Fleetīs Port
        6.2.7 Blockade of Ports
   6.3 The Naval Combat Step
  
     6.3.1 Who May Fight
        6.3.2 Possible Evasions
        6.3.3 Naval Combat Procedure
            6.3.3.1 Determing Wind Gauge
            6.3.3.2 Naval Combat Resolution
            6.3.3.3 Naval Combat in a Port
            6.3.3.4 Naval Combat Example
        6.3.4 Naval Victory and Political Points
        6.3.5 Naval Retreat an Pursuit
        6.3.6 Consolidation of Losses
7.0 THE LAND PHASE
    7.1 The Land Phase Sequence
    7.2 The Depot Creation/Removal Step
  
     7.2.1 Depot in a Friendly City Area
        7.2.2 Depot inside a Port or in a Port Area
        7.2.3 Depot in Supply Chains
            7.2.3.1 Supply Source Definition
            7.2.3.2 Supply Chain Definition
            7.2.3.3 Supply Chain Restrictions
   7.3 The Land Movement Step
  
     7.3.1 General Land Movement Rules
            7.3.1.1 Movement Allowances
            7.3.1.2 Force Marching
            7.3.1.3 Land Movement Costs
            7.3.1.4 Foraging while Moving
        7.3.2 Land Movement Procedures
        7.3.3 Moving into Cities - Detatching/Absorbing Garrison Factors
            7.3.3.1 Detatching/Absorbing Factors Restrictions
            7.3.3.2 Converting Army Factors
            7.3.3.3 Garrison Factors
            7.3.3.4 City Garrison Capacity
            7.3.3.5 Depot Garrison Capacity
        7.3.4 Movement from Cities
        7.3.5 *Landing from Ships ("Disembarking")
        7.3.6 Moving into an Enemy Depot Area
        7.3.7 Moving into Combat
            7.3.7.1 Enemy Corps or City Garrison in Area
            7.3.7.2 Enemy Cossack, Freikorps or Depot Garrison in Area
        7.3.8 Declaration of Combat and Combined Movement
   7.4 The Supply Step
  
     7.4.1 Foraging
        7.4.2 Regular (Depot) Supply
        7.4.3 *Sea Supply
        7.4.4 *Invasion Supply
        7.4.5 Besieged Supply
   7.5 The Land Combat Step
  
     7.5.1 General Rules of Land Combat
            7.5.1.1 Defender Retirement into City
            7.5.1.2 Who May Participate in Land Combats
            7.5.1.3 General Sequence of Land Combats
        7.5.2 Field Combat Procedure
            7.5.2.1 Step One - Selection of Chits
            7.5.2.2 Step Two - Outflank Announcement
            7.5.2.3 Step Three - Dividing an Outflanking Force
            7.5.2.4 Step Four - Reveal Chits
            7.5.2.5 Step Five - Resolve Withdrawals
            7.5.2.6 Step Six - Reveal Forces/Moral Levels
                7.5.2.6.1 Determing Moral Levels
                    7.5.2.6.1.1 Method One
                    7.5.2.6.1.2 Method Two
                7.5.2.6.2 Final Moral Levels
                7.5.2.6.3 Reveal Forces
            7.5.2.7 Step Seven - Find Combat Tables
                7.5.2.7.1 River Crossing Combat Tables
                7.5.2.7.2 Outflanking Tables to Use
                7.5.2.7.3 Combat Table Modifiers
            7.5.2.8 Step Eight - Guarsd and Artillery Use (Optional)
            7.5.2.9 Step Nine - Combat Resolution
                7.5.2.9.1 Die Roll Modifiers
                7.5.2.9.2 Percentage Loss - Type of Casualities
                7.5.2.9.3 Moral Loss
            7.5.2.10 Step Ten - Victory and Defeat
                7.5.2.10.1 Winning a Field Combat
                    7.5.2.10.1.1 "Breaking"
                    7.5.2.10.1.2 Pinning Force Defeat
                    7.5.2.10.1.3 Political Points for Winning/Losing Field Combats
                7.5.2.10.2 Pursuit after Combat
                7.5.2.10.3 Retreat after Losing a Combat
                7.5.2.10.4 Unusual Field Combat Results
                    7.5.2.10.4.1 Break and Eliminated
                    7.5.2.10.4.2 Both Break
            7.5.2.11 Step Eleven - Reinforcing Attempts
            7.5.2.12 Step Twelve - Arrival of Outflanking Forces
            7.5.2.13 Step Thirteen - "End of Day" Withdrawal/Additional Combat
                7.5.2.13.1 Witdrawing after a "Day" of Combat
                7.5.2.13.2 New "Days" of Combat
            7.5.2.14 Step Fourteen - Depots after Field Battles
            7.5.2.15 Example of Field Combat
        7.5.3 Trivial Combats
        7.5.4 Sieges
            7.5.4.1 Besieger Assault Attempts
            7.5.4.2 Defender Assault Attempts
                7.5.4.2.1 Garrison Attack Combats
                7.5.4.2.2 Political Points for Garrison Attack Combats
                7.5.4.2.3 Relieving Force - Limited Field Combats
        7.5.5 Removal of Corps
    7.6 The Guerilla Step
    7.7 *The Conquest Step
8.0 *THE ECONOMIC PHASE
    8.1 The Victory Points Step
  
     8.1.1 Recording Victory Points
        8.1.2 Possible British Change in Victory Points
        8.1.3 How to Win a Game
    8.2 The Money and Manpower Collection Step
  
     8.2.1 Money Collection
            8.2.1.1 Money Collection by Taxation
            8.2.1.2 Money Collection by Trade
                8.2.1.2.1 British Colonial Trade
                8.2.1.2.2 American Trade
                    8.2.1.2.2.1 American Trade Value
                    8.2.1.2.2.2 Stopping American Trade - War with the United States
            8.2.1.3 Spanish Gold
        8.2.2 Manpower Collection
        8.2.3 Minor Free States Money and Manpower Collection
    8.3 The Lending Money Step
    8.4 The Manipulation Step
  
     8.4.1 Occupied Home Nation Capitals
        8.4.2 Economic Maipulation (Optional)
        8.4.3 Returning Removed Leaders
    8.5 Money and Manpower Expenditure Step
  
     8.5.1 Maintenance
        8.5.2 Formal Debts
        8.5.3 Expenditure on Forces
        8.5.4 Expenditure on new Corps and Fleet Counters
        8.5.5 Surplus Minor Free State Money and Manpower
        8.5.6 Militia Conversion
        8.5.7 Surplus Major Power Money or Manpower
    8.6 The Political Status Adjustment Step
    8.7 The Civil Disorder Step
    8.8 The Ceding Step
    8.9 The New Political Combinations Step (Optional)
    8.10 The Levy Step
    8.11 THe UMP Control Step
9.0 THE TIME RECORD PHASE
    9.1 Winter
   9.2 Winter Zone
10.0 MISCELLANEOUS AND GENERAL RULES
    10.1 Irregular Forces
  
     10.1.1 Guerillas
        10.1.2 Cossacks and Freikorps
        10.1.3 *Turkish Feudal Corps
        10.1.4 Austrian Insurrection Corps
        10.1.5 The Austrian Tyrol Revolt Corps
    10.2 *Minor Country and Ceded Provinces Control
  
     10.2.1 The Conquest of Minor Contries
        10.2.2 Conquering Ceded Provinces
    10.3 *Forces in other Countries - Access
  
     10.3.1 Access
        10.3.2 City Occupation
        10.3.3 Neutral Garrisons in Enemy Territory
    10.4 *Minor Countries with Districts
    10.5 *The Political Status Display
  
     10.5.1 Adjustment Procedure
        10.5.2 Located in the Instability/Fiasco Zines
        10.5.3 Status Modifiers
    10.6 Leaders and Command
  
     10.6.1 Leaders Who are Commanders
            10.6.1.1 Choosing or Determing a Commander
            10.6.1.2 Commander Uses
                10.6.1.2.1 Tactical Maximum Ratings
                10.6.1.2.2 Tactical Ratings Comparison
            10.6.1.3 Commanders for Pursuit
        10.6.2 Leader Movement
        10.6.3 Leader Capture
        10.6.4 *Returning Leaders
        10.6.5 The Bernadotte Leader
  
10.7 *Dardanelles Control
   10.8 Settling Disputes

Optional Rules

11.0 NEW POLITICAL COMBINATIONS
    11.1 Poland (Grand Duchy of Warsaw)
    11.2 *The Kingdom of Italy
    11.3 *The Kingdom of Westphalia
    11.4 *The Kingdom of Bavaria
    11.5 *The Confederation of the Rhine
    11.6 *The Ottoman Empire
    11.7 *The Kingdom of the Two Sicilies
    11.8 *Alternate Dominant Power
    11.9 *Political Restrictions on Peace
  
     11.9.1 "Balance of Pewer" Restrictions on Losses
        11.9.2 Great Britain an France at War
12.0 MISCELLANEOUS OPTIONS
    12.1 *Reinforcement Options
  
     12.1.1 Militia Conversion
        12.1.2 Ship Building Locations
    12.2 *Naval Options
  
     12.2.1 Optional Sea Crossing Arrows
            12.2.1.1 Channel Arrow
            12.2.1.2 Danish/Swedish Sea Crossing Arrow
        12.2.2 Naval Raiding
        12.2.3 Moving Large Fleets/Transports
        12.2.4 Reduced Naval Transport Capacity
        12.2.5 Proportional Naval Losses
   12.3 Land Options
  
     12.3.1 Supply Limits per Depot
        12.3.2 British Training
        12.3.3 Cavalry Options
            12.3.3.1 Cavalry Superiority
            12.3.3.2 Cavalry Withdrawals
        12.3.4 Guard Commitment
        12.3.5 Artillery Corps
        12.3.6 Proportional Land Losses
        12.3.7 Army Leader Options
            12.3.7.1 Corps Leaders
            12.3.7.2 Further Tactical Ratings Reductions
            12.3.7.3 Napoleonīs Ratings
        12.3.8 Detatching/Absorbing Minor Free State Factors
    12.4 *Peace Treaty Limited Access
    12.5 *Economic Manipulation
    12.6 Blank Forms
    12.7 Leader Casualities
    12.8 *Allied Voluntary Access
    12.9 *American Trade Option