Table of Contents

Game Rules

    4.1 The Diplomacy Step

    4.2 The Declaration of War Step
        4.2.1 Political Point Losses for War Declarations
        4.2.2 Limitations of Declarations
        4.2.3 Extent of Declarations
    4.3 The Call to Allies Step
    4.4 The Peace Step

        4.4.1 Informal Peace
        4.4.2 Suing for Peace
        4.4.3 Conditional Peace
        4.4.4 Unconditional Peace
        4.4.5 Simultaneous Peace with Multiple Enemies
        4.4.6 Effects of Peace
   Prisoner Exchange
   Force Repatriation
   Mandatory Enforced Peace Length
   Status of Ceded Minor Free States
        4.4.7 Separate Peace and Allies
        4.4.8 A Final Peace
   4.5 The Creating Alliances Step
    4.6 The Minor Country Control Step

        4.6.1 Control Change Due to Instability/Fiasco Political Status
        4.6.2 Selecting Controlling Major Powers
        4.6.3 Assuming Controll Procedure
        4.6.4 More than one Declaration of War upon a Minor Country
        4.6.5 Major Power Support of Controlled Minor Countries
        4.6.6 Lapse of War with Minor Countries
    4.7 The Breaking Alliances Step
    4.8 The Free State Declaration Step
    4.9 Declaration of Combined Movement Step

    5.1 *The Naval Reinforcement Step
     5.1.1 Placing Empty Fleet Counters
        5.1.2 Placing Ships
        5.1.3 Transfer of Ships
        5.1.4 Removing Fleets and Ships ("Scuttling")
   5.2 The Army Reinforcement Step
     5.2.1 Corps Counter Reinforcement
        5.2.2 Placing Army Factors
        5.2.3 Transfer of Army Factors
        5.2.4 Removing Corps and Army Factors ("Demobilizing")
        5.2.5 Scenario Money
   5.3 Leader Retirement and Reinforcement
    6.1 The Naval Phase Sequence
    6.2 The Naval Movement Step
     6.2.1 General Naval Movement Rules
   Sea Movement Costs
   Port/Blocade Box Movement
   Dardanelles Movement
   Ice Line Restrictions
        6.2.2 Naval Movement Procedure
        6.2.3 Naval Interceptions
        6.2.4 Initiation of Naval Combat
        6.2.5 Naval Transportation of Army Corps and Leaders
   Transportation Movement Procedure
   Failure to Disembark
   Elimination of Transporting Fleets
        6.2.6 Enemy Control of a Fleetīs Port
        6.2.7 Blockade of Ports
   6.3 The Naval Combat Step
     6.3.1 Who May Fight
        6.3.2 Possible Evasions
        6.3.3 Naval Combat Procedure
   Determing Wind Gauge
   Naval Combat Resolution
   Naval Combat in a Port
   Naval Combat Example
        6.3.4 Naval Victory and Political Points
        6.3.5 Naval Retreat an Pursuit
        6.3.6 Consolidation of Losses
    7.1 The Land Phase Sequence
    7.2 The Depot Creation/Removal Step
     7.2.1 Depot in a Friendly City Area
        7.2.2 Depot inside a Port or in a Port Area
        7.2.3 Depot in Supply Chains
   Supply Source Definition
   Supply Chain Definition
   Supply Chain Restrictions
   7.3 The Land Movement Step
     7.3.1 General Land Movement Rules
   Movement Allowances
   Force Marching
   Land Movement Costs
   Foraging while Moving
        7.3.2 Land Movement Procedures
        7.3.3 Moving into Cities - Detatching/Absorbing Garrison Factors
   Detatching/Absorbing Factors Restrictions
   Converting Army Factors
   Garrison Factors
   City Garrison Capacity
   Depot Garrison Capacity
        7.3.4 Movement from Cities
        7.3.5 *Landing from Ships ("Disembarking")
        7.3.6 Moving into an Enemy Depot Area
        7.3.7 Moving into Combat
   Enemy Corps or City Garrison in Area
   Enemy Cossack, Freikorps or Depot Garrison in Area
        7.3.8 Declaration of Combat and Combined Movement
   7.4 The Supply Step
     7.4.1 Foraging
        7.4.2 Regular (Depot) Supply
        7.4.3 *Sea Supply
        7.4.4 *Invasion Supply
        7.4.5 Besieged Supply
   7.5 The Land Combat Step
     7.5.1 General Rules of Land Combat
   Defender Retirement into City
   Who May Participate in Land Combats
   General Sequence of Land Combats
        7.5.2 Field Combat Procedure
   Step One - Selection of Chits
   Step Two - Outflank Announcement
   Step Three - Dividing an Outflanking Force
   Step Four - Reveal Chits
   Step Five - Resolve Withdrawals
   Step Six - Reveal Forces/Moral Levels
       Determing Moral Levels
           Method One
           Method Two
       Final Moral Levels
       Reveal Forces
   Step Seven - Find Combat Tables
       River Crossing Combat Tables
       Outflanking Tables to Use
       Combat Table Modifiers
   Step Eight - Guarsd and Artillery Use (Optional)
   Step Nine - Combat Resolution
       Die Roll Modifiers
       Percentage Loss - Type of Casualities
       Moral Loss
   Step Ten - Victory and Defeat
       Winning a Field Combat
           Pinning Force Defeat
           Political Points for Winning/Losing Field Combats
       Pursuit after Combat
       Retreat after Losing a Combat
       Unusual Field Combat Results
           Break and Eliminated
           Both Break
   Step Eleven - Reinforcing Attempts
   Step Twelve - Arrival of Outflanking Forces
   Step Thirteen - "End of Day" Withdrawal/Additional Combat
       Witdrawing after a "Day" of Combat
       New "Days" of Combat
   Step Fourteen - Depots after Field Battles
   Example of Field Combat
        7.5.3 Trivial Combats
        7.5.4 Sieges
   Besieger Assault Attempts
   Defender Assault Attempts
       Garrison Attack Combats
       Political Points for Garrison Attack Combats
       Relieving Force - Limited Field Combats
        7.5.5 Removal of Corps
    7.6 The Guerilla Step
    7.7 *The Conquest Step
    8.1 The Victory Points Step
     8.1.1 Recording Victory Points
        8.1.2 Possible British Change in Victory Points
        8.1.3 How to Win a Game
    8.2 The Money and Manpower Collection Step
     8.2.1 Money Collection
   Money Collection by Taxation
   Money Collection by Trade
       British Colonial Trade
       American Trade
           American Trade Value
           Stopping American Trade - War with the United States
   Spanish Gold
        8.2.2 Manpower Collection
        8.2.3 Minor Free States Money and Manpower Collection
    8.3 The Lending Money Step
    8.4 The Manipulation Step
     8.4.1 Occupied Home Nation Capitals
        8.4.2 Economic Maipulation (Optional)
        8.4.3 Returning Removed Leaders
    8.5 Money and Manpower Expenditure Step
     8.5.1 Maintenance
        8.5.2 Formal Debts
        8.5.3 Expenditure on Forces
        8.5.4 Expenditure on new Corps and Fleet Counters
        8.5.5 Surplus Minor Free State Money and Manpower
        8.5.6 Militia Conversion
        8.5.7 Surplus Major Power Money or Manpower
    8.6 The Political Status Adjustment Step
    8.7 The Civil Disorder Step
    8.8 The Ceding Step
    8.9 The New Political Combinations Step (Optional)
    8.10 The Levy Step
    8.11 THe UMP Control Step
    9.1 Winter
   9.2 Winter Zone
    10.1 Irregular Forces
     10.1.1 Guerillas
        10.1.2 Cossacks and Freikorps
        10.1.3 *Turkish Feudal Corps
        10.1.4 Austrian Insurrection Corps
        10.1.5 The Austrian Tyrol Revolt Corps
    10.2 *Minor Country and Ceded Provinces Control
     10.2.1 The Conquest of Minor Contries
        10.2.2 Conquering Ceded Provinces
    10.3 *Forces in other Countries - Access
     10.3.1 Access
        10.3.2 City Occupation
        10.3.3 Neutral Garrisons in Enemy Territory
    10.4 *Minor Countries with Districts
    10.5 *The Political Status Display
     10.5.1 Adjustment Procedure
        10.5.2 Located in the Instability/Fiasco Zines
        10.5.3 Status Modifiers
    10.6 Leaders and Command
     10.6.1 Leaders Who are Commanders
   Choosing or Determing a Commander
   Commander Uses
       Tactical Maximum Ratings
       Tactical Ratings Comparison
   Commanders for Pursuit
        10.6.2 Leader Movement
        10.6.3 Leader Capture
        10.6.4 *Returning Leaders
        10.6.5 The Bernadotte Leader
10.7 *Dardanelles Control
   10.8 Settling Disputes

Optional Rules

    11.1 Poland (Grand Duchy of Warsaw)
    11.2 *The Kingdom of Italy
    11.3 *The Kingdom of Westphalia
    11.4 *The Kingdom of Bavaria
    11.5 *The Confederation of the Rhine
    11.6 *The Ottoman Empire
    11.7 *The Kingdom of the Two Sicilies
    11.8 *Alternate Dominant Power
    11.9 *Political Restrictions on Peace
     11.9.1 "Balance of Pewer" Restrictions on Losses
        11.9.2 Great Britain an France at War
    12.1 *Reinforcement Options
     12.1.1 Militia Conversion
        12.1.2 Ship Building Locations
    12.2 *Naval Options
     12.2.1 Optional Sea Crossing Arrows
   Channel Arrow
   Danish/Swedish Sea Crossing Arrow
        12.2.2 Naval Raiding
        12.2.3 Moving Large Fleets/Transports
        12.2.4 Reduced Naval Transport Capacity
        12.2.5 Proportional Naval Losses
   12.3 Land Options
     12.3.1 Supply Limits per Depot
        12.3.2 British Training
        12.3.3 Cavalry Options
   Cavalry Superiority
   Cavalry Withdrawals
        12.3.4 Guard Commitment
        12.3.5 Artillery Corps
        12.3.6 Proportional Land Losses
        12.3.7 Army Leader Options
   Corps Leaders
   Further Tactical Ratings Reductions
   Napoleonīs Ratings
        12.3.8 Detatching/Absorbing Minor Free State Factors
    12.4 *Peace Treaty Limited Access
    12.5 *Economic Manipulation
    12.6 Blank Forms
    12.7 Leader Casualities
    12.8 *Allied Voluntary Access
    12.9 *American Trade Option