3.0 Sequence of Play of the Game

A "Turn" in EMPIRES IN ARMS represents one month of real time. Each Turn consists of a number of "phases" which may be further broken down into "steps". Each phase or step is completed by all players befor going to the next. Any phases or steps that do not apply during a Turn can be skipped. The sequence of a Turn (also given on the Game Card) is as follows:

3.1 *THE POLITICAL PHASE: See 4.0. Players interact to archieve the game's political goals. This phase is performed in steps, as follows:
A. The Diplomacy Step.
B. The Declarations of War Step.
C. The Call to Allies Step. The order of calling is determined by competitive die rolls.
D. The Peace Step. Peace term selection order is determined by the order the major powers went to war.
E. The Creating Alliances Step.
F. The Minor Country Controll Step. Setup in the order: France, Russia, Turkey, Austria, Prussia, Great Britain, Spain.
G.
The Breaking Alliances Step.
H. The Free State Declaration Step.
I. The Declaration of Combined Movement Step.

3.2 THE REINFORCEMENT PHASE: See 5.0. Reinforcements are introduced to the game and strength factors are transferred or eliminated. This phase is performed in steps, as follows:
A*. The Naval Reinforcement Step. The major powers perform this step in the order: Spain, France, Prussia, Austria, Turkey, Russia, Great Britain.
B.
The Army Reinforcement Step. The major powers perform this step in the order: Spain, Great Britain, Prussia, Austria, Turkey, Russia, France.

3.3 *THE NAVAL PHASE: See 6.0. All naval operations are handled. The major powers perform this phase in the sequence: Great Britain (any announced position in the sequence), Russia, Turkey, Austria, Prussia, France, Spain. As each major power performs this phase, the following steps are performed in order:
A. The Naval Movement Step.
B. The Naval Combat Step.

3.4 THE LAND PHASE: See 7.0. All land operations are handled. The major powers in campaign games perform this phase in the sequence: France (any announced position in the sequence), Russia, Turkey, Austria, Prussia, Great Britain, Spain. In scenarios the French always go first, followed by all of the other major powers on the other side. As each major power prforms this phase, the following steps are performed in order:
A. The Depot Creation/Removal Step.
B. The Land Movement Step.
C. The Supply Step.
D. The Land Combat Step.
    (1) Resolve field, limited field and trivial combats.
    (2) Resolve siege combats.
E. The Guerilla Step.
F. *The Conquest Step.

3.5 *THE ECONOMIC PHASE: See 8.0. This phase occurs only every three months - at the end of the March, June, September and December Turns. This phase is performed in steps as follows:
A. The Victory Points Step.
B. The Money and Manpower Collection Step.
C. The Lending Money Step.
D. The Manipulation Step.
E. The The Money and Manpower Expenditure Step.
F. The Political Status Adjustment Step.
G. The Civil Disorder Step.
H. The Ceding Step.
I. The New Political Combinations Step (see options 11.1 - 11.6 and 11.8).
J. The Levy Step.
K. The UMP Control Step.

3.6 THE TIME RECORD PHASE: See 9.0. The passage of a Turn is recorded.

2.0 Game Setup

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4.0 The Political Phase